All posts tagged with three.js


March 20, 2020 - Søren Alsbjerg Hørup

I have always been a big fan of THREE.js, a 3D JavaScript library that abstract away some of the complexities of OpenGL. Recently, I tried another library, Babylon.js, written in TypeScript and ofcourse for the browser.

I found Babylon to be on par with THREE on all the areas I needed, except for Camera control where Babylon really shines with it’s built in support for many different types.

Looking at, it’s clear that THREE today the ‘go to library’ when doing 3D in the browser. Currently THREE has 304k downloads a week, while Babylon.js has less than 6k of downloads a week, clearly THREE is more popular.

Size wise, I have not done any test on the produced bundle. I find this absurd in today’s world, where a website does a million AJAX request to load commercials anyway…

The only reason I recommend THREE over Babylon.js is because of it’s popularity on npm. Else, go with any library - they both solve the three-dimensional problem equally well in my opinion.

Wolf3D using THREE.JS

June 26, 2017 - Søren Alsbjerg Hørup

I stumbled upon three.js and Javascript 3D library which abstracts away WebGL. I have always been a fan of OpenGL and WebGL, but I recently just wanted to get some 3D stuff to work in the browser without having to deal with the complexity of the WebGL statemachine - and shaders.

Three.js is just this, an abstraction ontop of WebGL which takes care of the lower level stuff while exposing objects such as Geometry, Texture, Material, Camera etc. Getting a 3D scene up and running with correct perspective is super easy if one has a basic understanding of 3D. Typings are also available for three.js, meaning full Typescript support.

For fun, I implemented a Wolf3D engine using the original textures and sprites using THREE.JS. The entire renderer code is less than 220 lines, and this includes alot of copy pasting and commented out experimentation. My guess is that the code could be leaned to less than 150 lines. Source available at GitHub: